Battlefield 2 project reality
![battlefield 2 project reality battlefield 2 project reality](https://images.gamewatcherstatic.com/screenshot/image/6/14/263406/00330641.jpg)
Updated Flares, distracting AAs better now. Updated UAV system it now takes only five seconds to redeploy while on station. Updated Commander markers can now be placed rapidly. Updated Shovel to allow the defusal of grenade traps.
BATTLEFIELD 2 PROJECT REALITY FULL
Updated CSB requirements so you can deploy one CSB from one “CSB crate”, enabling logistics trucks to build two CSBs from one full load. Updated foxholes so they provide better cover from mortar fire.
![battlefield 2 project reality battlefield 2 project reality](https://media.realitymod.com/news/pr14_announcement/idf.jpg)
Updated supply crates so they can only be effectively destroyed by heavy weapons (.50 cal and such), explosives (including grenades) and shotguns. Updated FOBs and hideouts so they can no longer be destroyed by knifing the radio.
![battlefield 2 project reality battlefield 2 project reality](https://media.realitymod.com/highlights/ww2highlight6june2018/shovel.jpg)
Updated FOBs and hideouts to be overrun when two enemies are nearby instead of three. Updated rally point overrun distances to be 1 small grid square. If a rally point is not within 2 large grid squares of a captured flag, friendly apc, or friendly firebase, it will expire after a minute. Squad Leaders can demolish and completely remove all assets, using the radio.Īdded new Vehicle Disabling System, which doesn’t always disable the vehicle completely anymore, but certain parts.Īdded ability to revive wounded soldiers in shallow water.Īdded rally point support mechanics. General elements: Supplies, FOB’s, Rally Points, Binocs, MedicĪdded light and heavy supply crates (Heavy crates unchanged from 0.98 light supply crates function as half a heavy crate’s value, both when reloading ammo and building assets).Īdded Timed Demolition Charges to destroy deployables, caches and breach doors.Īdded alternate commo-rose option to the shovel, allowing players to demolish friendly foxholes and razor wire segments. Removed PR: Falklands and PR: Normandy minimods (future re-integration is planned). Removed Battle for Qinling, Dien Duong, and Siege at Ochamchira. Updated map overviews and load backgrounds on all maps. Updated the name of Iron Eagle to Bijar Canyons to avoid confusion with other maps. Updated game modes, layers, asset layouts, and ticket counts on all maps. Updated Asad Khal, Beirut, Burning Sands, Gaza Beach, Iron Ridge, Kokan, Korengal Valley, Kozelsk and Vadso City with various fixes. Updated Ramiel with the addition of African Resistance Fighters replacing Middle East Insurgents. Updated Operation Marlin with the addition of French Forces replacing Canadian Forces. RUS/MIL) (AAS, Insurgency, Skirmish).Īdded Vietnam layers to Operation Barracuda and Tad Sae.Īdded 128p layers to most maps, for use on 100p servers. PLA) (AAS, Skirmish).Īdded Xiangshan (4km) (FR vs PLA) (AAS, Skirmish).Īdded revamped version of Black Gold (4km) (PLA vs. RUS) (AAS, Skirmish).Īdded Wanda Shan (4km) (GER vs. MEC) (AAS, Skirmish).Īdded Saaremaa (4km) (USMC vs. NVA) (AAS, Skirmish).Īdded Khamisiyah (4km) (USMC/USA vs.
BATTLEFIELD 2 PROJECT REALITY MOD
You can download a preload of the mod here.Īdded new factions: French Forces (FR) and African Resistance Fighters (ARF).Īdded Vietnam Era Factions into the main build: USMC, US Army and North Vietnamese Army (NVA).Īdded new kit geometries for Canadian Forces, Middle Eastern Coalition, and Vietnam Era Factions.Īdded Dovre (2km) (GER vs RUS) (AAS, Skirmish).Īdded Hill 488 (1km) (70’s USA vs. It’s a phenomenal effort and hopefully DICE and EA can see that, and something they’re actively discouraging. As a result this project is something we may not see the like of again in a Battlefield game, a project that’s been worked on for eight years and completely changes what the original developer created. DICE stopped supporting modders after the release of Battlefield 2, they cut them out of the equation, forcing budding developers to look elsewhere. Project Reality is something that can’t be done anymore. Some of the features are present in more recent Battlefields, such as laser designating targets, and ragdoll physics for bodies, but the mod doesn’t aim to recreate the later games in Battlefield 2, it moves the game more towards a simulation. It tweaks the game to make weapons more deadly, med packs more rare, and death more likely. It adds new features, vehicles, weapons, factions, maps, audio, vegetation, and classes.